What I accomplished as an Associate Technical Designer lll
Learned Python in order to fix editor tools for Designers & VFX Artists to improve their workflow
 Assisted Designers by taking tasks they were afraid weren't going to get done in a sprint or needed help implementing, such as boss battle phase transitions
Collected and analyzed data for our Ambient Life team to pin point problem areas, reasons for implementation, and solutions to make said  implementation easier in the next project

Worked with Cinematics team to implement an in-game cinematic that transitioned seamlessly into gameplay

Work Summary
Volition was my first foray into the game industry as an intern and I couldn't have been more lucky. The fun and wacky soul of Saints Row was made with people of passion, joy, and lots of smarts. As a Technical Designer, I made sure that the lives of my co-workers was made easier and their tasks streamlined by improving their most used tools, creating ones that they need, and identifying it through conversation and survey collection.
During the first Saints Row DLC, I helped designers with tasks that were unsure of how to implement or just needed their load lightened due to the strict timeline. I worked on an in-game cinematic, bug fixing various systems, and set dressing.

Check out some of my other projects! (or don't...do you, dude)

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